Elmdale is finally ready for download!
It is the first world I've finished, and my main gaming world. I've been looking for a medium non-island, non-tropical world that has all types of areas and doesn't require all EPs for a very long time, but didn't manage to find one (well, all but the base game only worlds require at least WA), so, I decided to make one myself. Elmdale is created on a medium-sized map, with distant terrain from Twinbrook, or, to be exact, 3 of them rotated and placed in different positions to surround the town from all sides.
It is a sims 3 world located in a valley of a small river flowing into the sea. The river divides the town into two parts: urban and rural. The urban part includes old town, industrial area, modern district, modern suburb and old suburb. The more rural part across the river has many fields, places for small farms and traditional houses. The town also has a beach area and a pier for houseboats. Many lots on the coast are placed partially in the water, and there are several lots that can function as ports.
The town
has a railway that looks like functional (though it is just a deco, of course),
many parking places and billboards to make it look more real and alive. The two
tiny lots without addresses near the bus stops were made to place busses on
them.
I used ini.
files from China (WA) to make custom weather for the world, but you don’t need
WA for the world to function.
Elmdale is
set in temperate climate and is suitable for every season.